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-
- +++++++++++++++++++++++++
- + +
- + S K I C K v 2.0 & 3.0 +
- + +
- + (C) SinSoft 1992,93 +
- + +
- + User's manual +
- + +
- +++++++++++++++++++++++++
-
- PLEASE READ THIS DOC CAREFULLY !!! SERIOUS INFORMATION IS GIVEN HERE !!!
- READING THIS MANUAL WILL PREVENT YOU FROM HAVING PROBLEMS WITH THE PROGRAM !!!
-
- Introduction.
- =============
-
- SKick is the replacement for Kickit, ZKick and LKick kickers, intended for use
- on A500, A600, A1200 or A2000 machines with OS2.0 in ROM (for instance A500+).
- Its task is to soft-kick any other version of kickstart into RAM. 'Any other'
- means also the 1.3 kickstart, which was unavailable to kick with any other
- kicker. KickIt and ZKick both require 1.3 ROM for operation and function of
- LKick from 2.0 isn't very stable. SKick is fully assembly-written program, with
- many facilities added. The main advantages of SKick are:
- - ability to relocate any kickstart image, when the relocation table is supplied
- into any kind of RAM (CHIP, FAST, EXP etc.)
- - standard operation (like Kickit etc.), when table is not available
- - patch function (patches kickstart image prior its start, which may correct
- known bugs etc.), using supplied patch file
- - powerful command line and Workbench interface
- - Graphic User Interface (GUI)
- - all operations during kicking are made so 'purely' as possible, all structures
- are exactly in the same state as if kicked from ROM
- - small code size (even if most powerful, SKick is the shortest from all the
- kickers)
- - relocation tables for new kickstart versions will be automatically available
- for registered users
- - loaded kickstart survives any 'soft crash' (without corrupting execbase or
- kickstart itself) and user reset
- - allows use of CoolCapture, romtags and memtags with user programs without any
- limitation
- - allows adding a non-autoconfig memory board 'on the fly' with features
- unavailable with other memory adding programs
-
- 1. Copyright.
- =============
-
- SKick and its documentation files are Copyright (C) SinSoft 1992, Prague, CR.
- ============================================================================
-
- This archive may be freely redistributed, but only in totally unchanged state,
- i.e. no files can be added, deleted, modified etc. All copyright notices in
- the program and its documentation must remain on their places. Also
- '.displayme' and other files, usually with 'wonderful' ANSI graphics, so obvious
- at various BBS's, cannot be added.
-
- 2. Contents of the archive.
- ===========================
-
- This .LHA archive MUST contain following files:
-
- SKick - executable code of the program
- SKick.info - program icon
- SKick.doc - this file
- History.doc - development history - PLEASE READ FOR LATEST CHANGES
- AllocKick - a little utility for non-autoconfig memory owners
- AllocKick.doc - its separate documentation
- KickStat - a little utility for checking the kickstart image status
- KickStat.doc - its separate documentation
-
-
- directory Kickstarts:
- kick40038.A4000.BETA.RTB a) d)
- kick40038.A4000.BETA.PAT
- kick40038.A600.BETA.RTB a)
- kick40038.A600.BETA.PAT
- kick40009.A4000.BETA.RTB a) d)
- kick40009.A4000.BETA.PAT
- kick40009.A600.BETA.RTB a)
- kick40009.A600.BETA.PAT
- kick40003.A3000.BETA.RTB a)
- kick40003.A3000.BETA.PAT
- kick40003.A600.BETA.RTB a)
- kick40003.A600.BETA.RTB
- kick39115.A3000.BETA.RTB a) e)
- kick39115.A3000.BETA.PAT
- 39115_Romkick.RTB a)
- 39115_Romkick.PAT
- kick39110.A500.BETA.RTB a)
- kick39110.A500.BETA.PAT
- kick39106.A1200.RTB b)
- kick39106.A500.BETA.RTB a)
- kick39106.A500.BETA.PAT
- kick39046.A500.BETA.RTB a)
- kick39046.A500.BETA.PAT
- kick37175.A500.RTB b)
- kick36143.A3000.RTB c)
- kick36143.A3000.PAT
- kick34005.A500.RTB
- kick34005.A500.PAT
- kick33180.A500.PAT
- kick33180.A500.RTB
-
- Notes:
- General: All the files are created for use on the A500/600/1200/2000
- although their original target machine may be different.
- On the original target machine, they may be usable without .PAT file,
- but it is not guaranteed.
-
- a)
- These kickstart versions are available only to official developers.
- b)
- Patch table not required to use these kickstarts.
- c)
- This 'historical' version of OS is obsolete and it is not
- recommended to use it.
- d)
- CPU >=68020 is needed to run this release because of the new
- utility.library.
-
- e) Original A600/1200 files are NOT supported for this release.
- A600/1200 users can't use PCMCIA and hard drive with this kickstart.
-
- NOTE TO COMMODORE:
- Sorry CBM for a small law-break (I hope small) from my side: I'm not the
- official developer, but I have Your BETA releases on my drive: they came into
- Czech republic from some pirate BBS in Germany and they are available from
- general Amiga population. I've never misused or abused them and I also keep in
- mind Your copyrights: I never redistribute them. But when I've got them, I
- wanted to help another people and do some useful work: All known kickers (they
- are PD, aren't they?) seemed to be imperfect in some aspects for me and then I
- realized to write my own kicker to meet all my needs and give it to all people
- which need it too.
-
- 3. System requirements.
- =======================
-
- SKick may be operated, if the following requirements are met:
- - Computer: Amiga 500, 600, 1000, 1200 and 2000 with 68000, '010, '020 or 'EC030
- processors
- - Minimum 1 meg of RAM (possibly only Chip RAM, expansion RAM isn't needed when
- relocation is to be used)
- - Kickstart 2.0 or 3.0 in ROM (not tested with V36, because there are not
- machines with V36 ROM in Czechoslovakia, developed and tested under 37.175 and
- 39.106)
-
- That's all. When Your system meets all these requirements, You are able to use
- SKick. Of course, large amount of RAM (especially expansion RAM) will help You
- use non-relocatable kickstarts (they are located from $200000 obviously), but it
- is not necessary.
-
- Skick is designed to work on machines without a MMU. For machines with the MMU,
- there exist suitable software to do such work. Especially, program SoftBoot is
- available to official developers and allows to remap any RAM to the $F8 space,
- thus emulating the ROM.
-
-
- NOTE: Because of a nature of 2.0 system, it is impossible to kick anything from
- address $c00000 exactly. The first usable address is $c40000. 1.3 system did
- allow this, 2.0 doesn't. It is because the system restart is more drastic than
- on 1.3 system.
-
-
- 4. Installation.
- ================
-
- Installation of SKick and related files is very simple. Please follow
- instructions below:
-
- On Amiga 3000, there is the convention, that during cold start process, file
- 'DEVS:kickstart' is read into memory and run. To make the possibility to choose
- from several kickstarts, SKick searches kickstart images and related files on
- the directory DEVS:kickstarts. Your first step is to issue the command
-
- >Makedir DEVS:kickstarts
-
- from the Shell, so the appropriate subdirectory will be created on Your boot
- partition (usually hard disk).
-
- Your second step is to copy the auxiliary files (.RTB and .PAT) from this
- archive, if You wish to use them, and to add appropriate kickstart images.
- SKick can handle both 'exact ROM images' and files intended for Kickit and other
- kickers.
- When copying kickstart images, rename them with names of .RTB/PAT files, but
- without any extension; or, vice versa, rename auxiliary files according to the
- main file. All the files of one particular kickstart must have identical names
- (except extensions).
-
-
- IMPORTANT NOTE: There are no kickstart images in this archive! Supplied files
- only allow to use standard 1.2 (33.180), 1.3 (34.5), 2.04 (37.175) and 3.0
- (39.106) ROM images, which may be obtained from Commodore. There are also files
- for another kickstart versions, available to official developers only. I hope
- that SKick will help them to keep their work. It's only a dream for me to be an
- official developer...
- ANOTHER NOTE: Last days, more and more people ask me why their kickstart files
- can't be used with SKick. The reason is simple: their files are PATCHED, so
- the checksum doesn't match to the reloc and patch tables. They also ask me to
- support these patched files. My answer is simple: NO. NEVER. Why ? It's
- also simple: 1) These files are obviously available on various BBSs, they are
- never distributed by Commodore. Their contents is unpredictable, similarly as
- their function. All the patches do 'cosmetic changes' like removing
- Beta-requesters, replacing various texts in the ROM with another ones (like
- Amiga Workbench > AmigaOS 3.0) etc. However, there is no way how to determine
- all the patches and verify them for their correctness (I think that such a
- 'patcher' can't be a good programmer) 2) Because such files can be considered as
- pirate files, their support may be interpreted as support of piracy itself.
- However, SKick was never designed to be the pirate program and I will not
- support piracy as such.
-
-
- The third step is to copy SKick itself (with its icon) into any place where You
- wish to have it. Please read the following chapter for more explanation.
-
- 5. SKick usage
- ==============
-
- SKick may be called either from the Shell or from the Workbench.
-
- 5.1 Invocation from the Shell
- =============================
-
- When invocating SKick from the Shell, following template should be used:
-
- NAME,ADR/K,FORCE/S,EXT/S,CHIP/S,FAST/S,NOEXT/S,NOREL/S,NOPATCH/S,QUIET/S,
- GUI/S,RELSTACK/S,FASTRES/S,KILLTAGS/S,CORR5M/S,DEBUG/S,ADDMEM/K
-
- There are three optional parameters and many switches.
-
- NAME
- ====
- This parameter specifies the file name with full path of the kickstart to be
- loaded. If omitted, SKick will do nothing, until GUI is called either by its
- switch (GUI) or by pressing left mouse button during program run.
-
- ADR
- ===
- ADR parameter allows You to specify the address for the relocatable kickstart to
- be loaded. The address should be entered in hex. NOTE: This option is only
- useful for special cases, like debugging etc. Normally, the fully automatic
- search for the appropriate place is performed and the best place for the
- kickstart is found. NOTE for users with 'kickstart RAM': A1000's or any other
- machines, having RAM from $F00000, allow loading into this location. In such
- case, the command SKick <name> ADR F00000 FORCE has to be used, as the kickstart
- RAM isn't normally accessed, and obviously it is not added to the free memory
- list.
-
- ADDMEM
- ======
- This parameter was introduced in V3.40. It does a great magic: it adds a non-
- autoconfigurable memory board by the method, allowing its full usage like with
- fully autoconfigurable one. It means that the board is linked to the system
- very, very soon, so soon that execbase and other library bases are created in it
- instead of the Chip RAM, as usual. Said by words of the 3.0 OS, the board gains
- the 'MEMF_KICK' attribute, allowing RAD and other interesting system features to
- be created there. Syntax of this option is
- ADDMEM <mem base>/<mem length>[/<priority>[/<attributes>]]
- Arguments are separated by slashes (like for console window) and may be entered
- in hex or in decimal (priority). To enter in decimal, use '_' (underline) as
- the first character. You may also specify a negative priority using the minus
- sign. The last two parameters are optional. Default values are 0 for priority
- and 5 for attributes (MEMF_FAST and MEMF_PUBLIC).
- For example, adding a non-autoconfigurable board at $1000000 with 2Meg may be
- done with the option 'ADDMEM 1000000/200000/_25'. You can load kickstart to
- this memory using '32BIT' option simultaneously (see later).
- NOTES:
- If you are used to use command line memory adders like AddMem or Alloc, they
- become useless now. If the SKick command is present at the first line of the
- startup-sequence, it does all its work automatically.
- If the memory board has the size matching exactly the kickstart size (half-Meg
- board with 3.0 system, for example), it is better to use FORCE option instead of
- adding the memory to the system. However, you may add this memory and load the
- kickstart image to any other location.
- This option DOESN'T WORK if the ROM kickstart is selected by the GUI. In fact,
- SKick is not active in such a case, so it cannot add anything anywhere. It may
- be also ignored in special cases like being kicked without this option and then
- rekicking with it using GUI.
-
- FORCE
- =====
- This switch allows You to force load to the place, which is not normally
- contained on the memlist. It is designed to help when loading kickstart into
- non-autoconfiguring memory expansion board, which was not added to the system
- yet. This switch is not recommended for general use, as its incorrect use may
- cause drastic unpredictable results. No checking is done if the memory is
- present; if it isn't the 'Kickstart image has incorrect checksum' message is
- issued and the program terminates.
-
- EXT,CHIP,FAST
- =============
- These 3 switches specify the kind of memory the free space will be searched for.
- Only one of them may be selected; when unspecified, all standard memory address
- ranges are scanned in the order of EXT, FAST and CHIP.
-
- NOEXT
- =====
- This switch excludes external memory from being searched. Search is performed
- for FAST and CHIP memory only. This switch may be used, if user wants to have a
- big amount of memory in one large block. Normally, its use is not recommended,
- because the speed of kickstart will be decreased when multi-bitplane video modes
- are selected.
-
- NOREL
- =====
- NOREL switch disables the relocation process even if the relocation table is
- present. Kickstart will be loaded exactly to the place it is assembled, if
- available. When the kickstart is assembled from $200000 and You have expansion
- RAM, there are no problems. Problems will occur when using normal ROM image
- from $f80000 or $fc0000, for example kickstart 1.3. In these cases, this switch
- cannot be used.
-
- NOPATCH
- =======
- This flag suppresses the patch facility. Normally, when .PAT file is present
- for given kickstart, it will be opened and kickstart patched to correct known
- bugs. When this flag is used, patching is suppressed. NOTE: Some kickstarts
- may REQUIRE patching. For example, 39.46 Beta contains very serious bugs
- preventing it from being started without patching on most machines without 68020
- or greater CPU. Standard 1.3 must be patched to allow more than 512K of CHIP
- RAM during reboot and to allow correct performing of user reset (CTRL-LA-RA).
- Also all the Rekick type kickstarts for A500 etc. (all the V39/V40 kickstarts)
- need patching to operate (system will crash without patching).
-
- QUIET
- =====
- The QUIET flag supresses all messages writen by the program. When started from
- Shell, it has the same effect like >NIL: redirection. When started from
- Workbench, program window is not opened.
-
- GUI
- ===
- The GUI switch activates the GUI screen of the program. GUI may also be
- obtained by pressing the LMB during program run; this may be used when SKick is
- run from Startup-Sequence automatically.
-
- RELSTACK
- ========
- In current versions of 3.0 (V39.106 and above), for example in A1200, supervisor
- stack is allocated from the top of Chip RAM, when Fast RAM is unavailable. This
- causes problems on machines with Chip RAM only, such as unexpanded A1200. To
- prevent this, RELSTACK option should be included in the command line or ToolType
- flag. When this option is active, supervisor stack is transferred to the
- beginning of RAM (standard AllocMem) and the space already allocated is made
- free prior the kickstart is attempted to load.
- This option is not affected by the GUI mode and cannot be selected from there.
- In other situations than mentioned above (3.0 ROM & Chip RAM only), use of this
- option is useless and causes greater memory fragmentation.
-
- FASTRES
- =======
- This option allows Skick's resident module to be allocated in Fast RAM. Default
- memory location for the module is somewhere in Chip RAM, because it is the most
- safe place. If particular configuration allows it, specifying this option may
- increase speed of reboot/reset. This option is ignored when booting 1.3 system,
- because it is not usable in this case. It may also cause problem under certain
- conditions. If Your machine crashes with this switch active, don't use it.
-
- KILLTAGS
- ========
- This option allows to kill all the KickTags and MemTags as well as CoolCapture
- vector before installing SKick's ones. This ensures that the machine is clear
- when the new kickstart starts. Note that this is done automatically when
- kicking 1.3 system (there is a risk of incompatibility of the modules available
- for 2.0 only (like NewAlert)) or when performing hard-load (risk that the
- modules or their parts are located in memory occupied by kickstart image later).
-
- CORR5M
- ======
- This option is useless for the most of users except owners of GVP A530 Turbo
- Harddisk. Those may buy 4M expansion memory modules (SIMMs) to expand original
- 1M capacity of 32bit RAM. The manufacturer doesn't recommend mixing of 1M and
- 4M modules; if it is done (4M one must be the first, 1M one the 2nd), system
- reports 8 Megs of total capacity, but physically it has 5 Megs with the last one
- Meg mirrorred 4 times. CORR5M option allows to use this configuration by
- correcting the BoardSize item of the memory board's ConfigDev structure to the
- correct 5 Megs.
-
- DEBUG
- =====
- Sometimes users report incorrect SKick operation, but it is hard to determine
- the cause of it. To gain additional information about the kicking process, the
- DEBUG option was introduced. When active, two special SKick features are turned
- on:
- 1) The message 'Space for resident module allocated at $XXXXXXXX' is issued
- during the Skick run. The programmer then may decide if it is correct, or he
- may view it using the debugger etc.
- 2) After every reboot, color effects are visible on the screen. These effects
- are tracking the SKick resident module functions and they may really help with
- finding problems. The colors have 'pastel' shades as the opposite of the bright
- ones when the kickstart itself reports an error condition. For the general
- user, it is important that the colors should appear in the order of (red, green,
- blue) or maybe (green, red, green, blue) - it depends on the memory
- configuration. All the colors must be detectable, although some of them may be
- displayed for a very short time - it depends on the CPU speed. When the Skick
- doesn't work correctly (crashes, doesn't recognize expansion boards, kickstart
- isn't reset-proof etc) please try this option, observe the screen carefully and
- mail me a bug report with Your observation included.
-
-
- 5.2 Invocation from Workbench.
- ==============================
-
- Invocation of the program from Workbench is very simple: double-click on its
- icon and it will be performed. Using 'Information', You may specify all the
- Tool Types like from Shell. All switches are defined as FLAGS.
-
- One example:
- NAME=devs:kickstarts/kick39046
- FLAGS=QUIET|EXT
-
- This definition automatically loads kickstart named kick39046, does relocation
- and patching, scans only EXT memory for the space and doesn't issue any screen
- output.
-
- 5.3 Suggested usage
- ===================
-
- SKick is designed to be called as the first command from the Startup-sequence,
- either with any name, or without it. When the name is present, SKick will load
- appropriate kickstart image, when running from ROM one. When the name is
- missing, SKick will do nothing and remain in ROM. HOWEVER: If the user is
- holding LMB during Skick's run, Skick will open its Graphic User Interface. It
- is the screen very similar to Boot Menu. There are all the kickstarts found in
- the DEVS:Kickstarts directory displayed and the user may choose any of them.
- The ROM kickstart is also displayed as one of them. They are sorted accordingly
- to their versions and revisions. There are only version and revision numbers
- displayed, not the names of disk files, with the remark (RAM) or (ROM). In the
- lower part of screen, there are 3 gadgets: Patching (ON/OFF), Load into (ANY
- RAM/CHIP RAM/FAST RAM/EXP RAM/NOT EXP RAM/) and Relocation (ON/OFF). These
- gadgets play the role of command line switches.
-
- Once the GUI is activated, the selection must be made (there is no CANCEL gadget
- in this version, may be in future ...). After the selection is made, selected
- kickstart is simply loaded, regardless of the actual system status (of course,
- when the currently running kickstart is selected, it is NOT reloaded). This is
- done in TWO steps, if necessary. Let's suppose that RAM kicstart is running,
- and we wish another RAM kickstart. Immediately, SKick will reset the machine to
- ROM and reboot it, but it remembers Your choice first. When started from
- startup-sequence, it ignores all its defaults and also the LMB, automatically
- loads required RAM kickstart and reboots again. When it is called now, it
- ignores its defaults, but LMB may be used to change kickstart using GUI. The
- new kickstart will remain active until next cold start (i.e. not reboot/reset)
- of the machine is performed. When some loaded kickstart is default and You wish
- to remain in ROM, after selecting it from the GUI Your select overrides the
- default. Even if rebooted, SKick will NOT load its default file and will remain
- in ROM. As an example, when we wish to beta-test version 39.110 for a long
- time, we put into startup-sequence this line as a first command:
-
- SKick devs:kickstarts/kick39046 QUIET
-
- This will start 39.046 kickstart immediately after system power-up. When we
- wish to remain in ROM or to use another kickstart, for example 34.005, it is
- necessary to hold LMB during boot (if we boot from HD it is only 2-3 sec after
- Boot Menu), and to select our choice. Until next cold start (power down,
- double-reset as explained below or very hard crash), the selection will remain
- active and SKick will not be doing anything.
- It is a good idea, to put the SKick icon also in some place to change kickstart,
- when the system is fully up and running. Suggested setting is to use the GUI
- switch, which will bring the menu screen automatically and in every case.
- NOTE: When in the Startup-sequence, in the SKick command, the name is used
- (i.e. some RAM kickstart is selected as a default), it is necessary to put some
- name to the icon too, even if any name is overriden with our choice. It is
- necessary because the Skick called from Workbench must know the conditions,
- which have its 'college' from startup-sequence. So the suggested setting for
- Workbench is:
-
- NAME=DUMMY (or anything else)
- FLAGS=GUI
-
- or only the second line if the default kickstart is ROM (no name given in
- startup-sequence) or the SKick command is not used in it at all.
-
- NOTE: The name of kickstart file is limited in length. Maximal length
- correctly processed by SKick is 32 characters. It is the length WITHOUT the
- path, only pure filename. Please accept this limitation. Longer names cause
- malfunction (not crash) of SKick.
-
- To force the machine to return to the ROM kickstart, very simple operation may
- be used. The user simply hits the reset combination (Ctrl-LeftAmiga-
- RightAmiga). The display will disappear from the screen. After some time from
- releasing reset buttons, the screen color will change to 'medium gray' (it is
- the FIRST color change from many others). ALso the power LED will shine fully
- from this moment. This is the exact time to hit the reset combination once
- again. Now, any reset-resistant things (all captures, memtags, romtags etc.)
- are off and system is performing cold start. I think that there is no need for a
- special program (like KillZKick), because this operation is handy and easy.
- Note: This doesn't work on A1200. Sorry. The solution is coming...
-
-
-
- 6. Theory of operation
- ======================
-
- This chapter will be included only in the developer's package.
-
-
- 7. Troubleshooting
- ==================
-
- Symptom Cause Solution
- ---------------------------------------------------------------------------
- Error message from According to the According to the message
- SKick is displayed message
-
- Power LED blinks You are trying to Try a different kickstart to
- after kicking kick the Rekick type find the problem
- Yellow screen kickstart without the
- Or the kickstart patch file (.PAT) or
- stucks the machine You are trying to kick
- the A3000/A4000
- image without patching
- on A500
-
-
- Alerts from RAM kick- Running '020+ image on Use another kickstart version
- start '000 system
-
-
- Kickstart does not ColdCapture Do not use programs modifying
- survives reboot changed, ExecBase ColdCapture and corrupting
- corrupted system areas
-
- Kickstart does not Crash too deep Don't crash :-)
- survives crash (ExecBase destroyed)
-
- Power LED blinks Kickstart checksum Possibly after a crash.
- repeatedly, RED failed (image Don't modify running images!
- screen patched/destroyed)
-
- Any other I don't know Ask me for a solution, if You
- can't find any (use E-mail).
- Use the DEBUG mode first!
- 8. File structures
- ==================
-
- 8.1 .RTB file
-
- .RTB file consists of two parts. The first part contains all the relocation
- offsets compressed by my own simple algorithm. It is created with a special
- program called RTG (relocation table generator) from specially pre-processed
- kickstart image. How to get this image, it is my magic and I'll never tell
- anybody about it. One note only: generation of 39.046 .RTB took 1 1/2 hours.
- (Manual work, + about 10 mins my 7MHz '010 CPU time). Second part contains BCPL
- relocation table and it is required for 1.3 ROM only. It was created manually,
- analysing dos.library, which is written in BCPL in 1.3. .RTB file is not easy
- to create. I don't recommend anybody to try it *without* very good knowledge of
- assembly language and machine code (not the same). N.B. Auxiliary tools to do
- such work took 1 month to develop.
-
- 8.2 .PAT file
-
- Patch file has a very simple structure. It contains pairs of longs. Every pair
- represents an offset from kickstart beginning (first long) and the value to
- patch (the second one). Bytes and words cannot be patched individually, every
- patch must be coded as a long, even with 3 bytes identical with original. When
- a longer patch is to be coded, it must be coded as a sequence of these simple
- patches. This stupid mechanism will be improved in next release. There is no
- order specified, because every patch has its own, fully coded offset. It allows
- simple addition of new patches to the existing file. Patch file must be ended
- with two longs of zeros.
- From revision 3.12, there may be also relocative patches coded. They
- differ from a standard patch by the most significant bit of offset, which is set
- to 1. In this case, current loading address is added to the patch value before
- storing it. This feature is needed for 39.110 patch. For example, to code JMP
- start+$7F900 patch to the address start+$100, where start is the current loa-
- ding address, use the sequence 000000fe XXXX4ef9 80000102 0007f900, where XXXX
- is original contents of ROM at address start+$fe.
-
- N.B. To create patch file, I'm using this algorithm:
- 1) First, I patch new values directly into the kickstart with a debugger.
- 2) I load another copy of kickstart into memory (my 6Megs allow this)
- 3) I write simple program to generate the patch file directly with debugger's
- assembler (I'm using Mon 1.55 by Timo Rossi, which seems to be the most
- powerful PD debugger known to me). This program is so simple so I never save
- it.
- 4) I save (with the debugger) the table to the disk.
-
- 9. Known bugs
- =============
-
- On certain configurations, SKick crashes when kicking the image. However, after
- a manual reset, prepared image is kicked up and problems no more occur. This
- bug seems to occur mostly on A1000 and its cause is unknown yet. The final
- kick-up is done by performing system restart almost identical with manual reset
- and I don't know why this sometimes doesn't work.
- Problems may be also caused by some non-standard add-ons and boards. For
- example, Skick causes problems when ALF harddisk is on the system. Its resident
- modules interfere with SKick's module and the results are unstable. However,
- under certain limitations (load image below the ALF's modules, not to the end of
- RAM) SKick seems to be usable.
-
-
- 10. Final words...
- ==================
-
- This program, its documentation and all other files contained in this archive,
- are (C) Copyright Pavel Troller, Jagellonska 16, 13000 Praha 3, Czech Republic.
- This package is provided as is, any warranties cannot be applied. Any usage of
- this program or other parts of this archive, will be done at Your own risk!
-
-
- If You have any suggestions, questions, criticisms or flames please feel free to
- write me. I'm sorry for the fact I'm very busy and I cannot reply by any other
- form than E-mail. Also updates, new .RTB and .PAT files may be sent only via
- elec- tronic media. Don't send disks, I will never return them!!!
-
- My email address is:
- Internet: PATROL@ACI.CVUT.CS
- BITNET: PATROL@CSPUNI12.BITNET
-
-